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Friday, April 19, 2019

Each spiral superpowers strength and weaknesses Part 1.

First off, sorry this is late. It was supposed to go up yesterday but stuff happened. Anyways, while I know I've done similar posts and touched up on this before but this time I'm focusing just on their strengths and weaknesses and going to list as many as I can. Before we start lets clarify the spiral superpowers.
1. Marleybone
2. Valencia
3. Monquista
4. Mooshu
5. Polaris (A certain little emperor is back...)
6. Skull Island (due to their alliances)
7. Aquila. Although not known as a superpower it has the military strength and connections to be one.
I'm going to do 1-4 first since they are the current "known" powers and then in a few days 5-7 the "not as much known" powers.
Lets start with Marleybone.

Strengths:
1. A strong military with a clear command. We see this when we play through Marleybone in Pirate101. Their military can hold off a far greater force, and its clear who's in charge.
2. Technology. Marleybone is one of the leading worlds in science. From Biology to mechanics they have a vast scientific understanding that is being put to good use.
3. Multiple worlds under their control. This is an advantage because they can draw from more worlds for more resources like food, ammunition, and soldiers.
4. Moral. The dogs of Marleybone are always high in moral and looking for ways to boost it. From their queen to doing it themselves high moral is of importance in Marleybone.

Weaknesses:
1. Not very open minded. We see this in wiz as well as pirate to where they look down upon non-dogs. This can be used against them like supplying rebels. It also causes high crime rate, lowers moral, and prevents progress, scientific and military wise.
2. Underestimating others. Sort of like number 1 but more military wise. They underestimated the clockworks, they underestimated the kurgahs, and they underestimated several gangs which let them get too big to handle.
3. Security around officials and important places is not tight. Let me put it this way, the queen got kidnapped, we walked in to the center of the war HQ unannounced and not stopped until we got to the door where all the high ranking officers were, and there are no background checks for soldiers (Napoleguin dungeon)
4. Just overall a high and mighty attitude. They are a strong world compared to most yes, however they are blinded by that and think they can win at anything. They let things get out of hand and rely on others to save them and then thank them with a small reward.

Marleybone is a strong world, its strengths are some of the best in the spiral but their weaknesses balance them out if not cancel them completely. The lesson here and way to fix it is to never underestimate the enemy, and you are not superior to everyone else.

2. Valencia.
Strengths:
1. A strong endless military. Its endless because its all clockworks, and its strong enough to take on Marleybone with ease.
2. Technology. Like Marleybone it has top tier tech and it puts it to good use.
3. They don't underestimate enemies. They throw all they can at enemies, they know their strengths and weaknesses and use that knowledge effectively. Our pirate is no exception, we only survive since we are constantly on the move and we get lucky most of the time with resources the armada don't know we have.

Weaknesses:
1. Overconfident. While they don't underestimate enemies, they praise themselves to much. They aren't humble and that can easily be exploited.
2.  Don't consider the unexpected. Granted thats hard to do, but still they don't prepare for things if they don't go to plan.
3. Not open minded. They have a clear separation from the rich and the working class, which has caused the working class to revolt. A threat from within is there...
While they have other weaknesses like wasting troops they aren't big enough to really matter. These 3 fall in the same lines as Marleybone but are not as prevalent which make them not as big of weaknesses. Even with our unexpected help defeating the invasion force by Rooke and blowing up beachhead they still have Marleybone at a draw. Yes a victory was in their grasps but this shows exploiting weaknesses doesn't defeat them, it just slows them down. They can fix these weaknesses by taking the time to consider other possibilities and accepting they can lose.

3. Monquista.
Strengths:
1. A heavy supplies income. They have plenty of gold, food, water, and materials from their mines and land on the world of skull island but honestly, thats their only strength. They are a newer power after the napolguin war, their navy is small and its not entirely unified.

Weaknesses:
1. Not unified. Although Gortez and Elanor won the civil war, there still is rebellion and discourse in the courts and church. This could very well mean defeat.
2. Small military. Their military and navy is small, just barely enough to defend themselves. I don't doubt if Valencia or Marleybone attacked they would lose.
3. No clear leaders. Yes they have a king and queen, but for colonies and other places the leadership keeps changing and this leads to confusion.
4. Keep pushing other powers. They attack Marleybone ships and edge into their territory in places like skull island. This could easily lead to war and might have if not for us starting a war between Marleybone and Valencia.
5. Not open minded. They think they are better than everyone else, plain and simple.
The ratio between strengths and weaknesses is not good. They are only considered a power because of their resources and help defeating napoleguin but honestly, if the cutthroat sharks invaded in full force, I would give it to the sharks. There really is no way to fix any of these weaknesses without time, force, and sacrificing resources.

4. Mooshu.
Strengths.
1. Strong military. They have samoorai and ninja pigs after all.
2. Lots of resources. Despite not owning land outside of mooshu, they have resources other worlds want and plenty to provide for themselves.
3. The leader is highly respected by other worlds. Because of this, I doubt anyone would make an attack on mooshu or him. If they do they are bound to make plenty of enemies which would not benefit them at all...

Weaknesses:
1. Not much open to outsiders. Our wizard was an exception but still, they are very intolerant to outsiders.
2. Outdated military weapons. They don't have spark guns. This would severely limit their defensive capabilities.
3. Constant rebellion and no real effort to stop it. Both in Wizard101 and Pirate101 there is the constant threat of a the emperor being dethroned by a rouge warlord or someone like Moo Manchu. And there doesn't seem to be a big effort to find and root out these threats.
4.  They can't even protect themselves. The Amber Hoard have a foothold, enemy samoorai clans everywhere, and the skyways hardly belong to them. The threat of an outside attack is small compared to an attack from within.
They are strong don't get me wrong. But only on the outside. On the inside they are weak and on the brink of collapsing in on itself. There is no way to fix this except rooting out all threats from within, and thats a near impossible task...

Again, next part coming soon, but I thought I would get the big worlds in the spiral out of the way. So far its only Valencia which is somewhat stable and can hold its own when it comes to its weaknesses. I hope you enjoyed this first part! Cya in the spiral!

-Jack

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