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Friday, July 19, 2019

The factions of Skull Island outfits!

So ya, 1, this is late and its my bad since I thought I did it already. And 2, sorry wiz players, the wonders of the spiral wiz version is going to have to wait. Anyways onto the post!

Did you ever want to dress up like a troggy, or a shark, maybe a crab or warf rat or possibly just a pirate? No? Well too bad! I'm going to show you how to dress up and blend in with the factions of Skull Island. I won't be going over what you need just what the costume should look like (I will go over the weapons though!) Lets begin!

1. Warf Rats.

What weapons you need: Warf rat daggers
What it should look like: It should be rather plain. Warf Rats usually don't dress all fancy so neither should you!
Can all of the outfit be bought at the bazaar? Yes! All of this outfit is actionable and cheap!

2. The Crabs.

What weapons you need: Underdog's cleaver
What it should look like: It should have an armored look, you are a squishy human in the ranks of armored crabs so you will need some armor!
Can all of the outfit be bought at the bazaar? No. Sadly the cleaver is a no auction drop in Marleybone, so you will need a membership or crowns to buy the area.

3. Cutthroat.

What weapons you need: As long as its a big and simple sword you should be fine. I used Xiphos, a sword from Aquila. 
What it should look like: Something like this, simple but not warf rat simple. The robe and boots should be this style but the hat is up to you. 
Can all of the outfit be bought at the bazaar? Yes! This is a pretty standard outfit, you will find lots of this style under different names so look at your options before you buy!

4. Troggy.

What weapons you need: Sadly there aren't any primitive shooty weapons so this is restricted to melee and witchdoctor. You will want a troggy weapon to sum it up. They can be found easily enough at the bazaar.
What it should look like: Something primitive. It can be fancy but don't make it out of a ton of cloth or metals. (I cheated on the boots since there is no options I could find)
Can all of the outfit be bought at the bazaar? No. Don't worry no member is required! All the gear can, its just the accessory. It can be bought by Jolly Roger who sells this mask.(You can find him in Avery's Court)

5. Pirate.

What weapons will you need: Anything bought at Remington's Steel would work (The weapon shop in Skull Island) or some weapons from Jolly Roger. 
What it should look like: Do I need to explain it? Piratey!
Can All of the outfit be bought at the bazaar? Yes! Plain and simple yes it all can!

I hope you enjoyed! Here are some questions you all might be wondering. 
Are you still doing theories? Yes I am. I'm just thinking of some good ones.
Are you going to do more wiz content? Yes! I plan to do a wiz theory next week but plans could change. Hopefully I can though!
Thats all the questions I think you might have. If not comment below and I'll try and answer!
Cya in the spiral!

-Jack

Thursday, July 11, 2019

The 7 wonders of the Spiral. Pirate101 edition

Just a fun little post, I remembered there are 7 worlds in Pirate101 so I thought I would do a little travel guide to each worlds wonder, man made or not! Lets begin!

1. Skull Island: The great Volcano.




The great volcano can be seen from all over skull island, it is home to the waponi watermoles who worship the volcano as a god and rage ware with their neighboring watermole tribe, the Nui. If you are brave enough to enter be warned, more than just watermoles inhabit this volcano...

2. Monquista: The Monquista City Library.




The Monquista City library holds many texts both forbidden and not. The Library is a marvel of architecture and art which never ceases to amaze. Rumor has it the library played an important part in crowning the new King and Queen of Monquista...

3. Cool Ranch. The Traveling Medicine Show.




The Traveling Medicine Show is famous across Cool Ranch. Holding such attractions as buffaloons and Sky Serpents as well as real Bison Warriors, you can see why so many flock to the event when it comes to their skyway. However the main attraction is the Tyson fight, brave and foolish fighters challenge this legendary boxer for fame, glory, and a little bit of gold...

4. Mooshu: Chef Motomori.


Chef Motomori is known all over the spiral as the best chef in existence. He has a knowledge of dishes and ingredients from exotic lands and is highly requested by famous people. He is probably best know as the Iron Chef of Subata... 

5.  Marleybone: The Isle of Fetch Boardwalk and Beach.




The Isle of Fetch was a popular resort town before the war. You could rent a room at Walkies hotel and then spend the day on the boardwalk playing games and riding the Ferris Wheel or build sandcastles on the beach and swim in the skyways. Unfortunately such activities had to be put on hold because of the war, for various reasons...

6. Aquila: The great city of Troy.




The city of snakes, Troy. It is an architectural beauty and an impenetrable fortress. It took 1000 ships full of Aquila's finest warriors to take this City. Even though its been plundered and partially destroyed its walls and palace remain in tact and still look stunning. Only time will tell if the Eagles will lay waste to it yet again further destroying its beauty...

7. Valencia: Sivella, the island of scholars.




Sivella is home to some of the most brilliant scholars in Valencia. The scholars here seem to ignore technological studies and focus more on the arts and literature. Currently the island is under Armada control. Who knows how much longer this will be a place for knowledge on all topics...

I hope you enjoyed! This was just a fun little post (probably will do wiz next week!) Cya in the spiral!

-Jack


Thursday, July 4, 2019

Cool Ranch and the American civil war.


In honor of the 4th of July, i'm doing a theory about the USA. If you are wondering how that relates to these games then read the title again because it explains it all! If you haven't played through Cool Ranch then to put it simply, its the wild west. So, what is there to explain? It basically parallels the real world right? Well yes and no, who won the Cool Ranch civil war hasn't been thoroughly explained, all we know is its over.

 This line gives us all we need to figure out who won the war. We need to look at Captain Foote and see if we can figure out which side won and which lost. For reference, here is a picture of him.
Now, It's easy to think he was on the confederate side,seeing how he is titled renegade and has a brown outfit but lets take a closer look. His uniform is obviously very fancy and expensive, as well as his gun. The confederates in real life usually weren't like this. They usually had very simple clothing compared to the Union. So we see a bit of a mix. So what do we do now? We look at those connected to Foote. The obvious would be Masterson but lets look at Colonel Church instead, who we know is connected to Masterson and therefore connected to Foote.
Something look off? Well it should. The uniform is green. But whats similar between them? No not the gun or hat. I'm talking about the shoulder pads. They are both blue. This could mean which side they are on and uniform color could mean the rank. So does that mean the Union lost this war? My guess is yes.

 Right now the Cool Ranch Union is stuck in haunted skyway, a small fraction of what it once was. This is why we don't see Cool Ranch soldiers anywhere else except Renegades here and there. Law is entirely local and in places like Santa Pollo there is no one to stop new governments from taking over. My best guess is The Renegades won the war but at such a great cost they couldn't keep hold of what they won and the Union is so small they are struggling to hold on to one island. Right now Cool Ranch is in a state of a lawless power struggle. With the war over and the 2 sides unable to do anything desperadoes roam free and the law has to stick to their own islands. Meanwhile if any group is powerful enough they can take control of an entire skyway without much opposition.  

To sum it up, the Union lost the war but they took the Renegades down with them to the point they also can't do much. So as a result Cool Ranch doesn't have any law anywhere. That's all for this post and I hope you all have a good day! Cya in the spiral!

-Jack

Thursday, June 27, 2019

Side quests, are they all worth doing?

So, here is a question, is doing all the side quests worth it? I will be looking at this problem from a narrative and game play point of view. I will start off with what it means to the story, conclude that argument, then on how it affects game play I will let you decide. After I make my argument's for both sides I'll do an overall worth. Lets begin!

First, I need to say I'm partial to doing all side quests. In pirate101 and wizard101 I do every side quest I can. So my view isn't totally unbiased.

The narrative/story aspect:

Alright, lets get the elephant out of the room, yes I know not all side quests are important to the main story. Some sides quests don't really affect anything to be honest. But I'm doing an overall view of all side quests so we are including those. So, back on topic. Looking at every side quest, you don't need to do most since a lot don't tie into the story. Going completely lore wise not doing every side quest is fine. However looking at it for the overall story of our wiz/pirate I would do every one. I talked about this before but there are 2 types of peace. positive and negative. To sum it up positive is the absence of violence and the presence of justice, meanwhile negative is just lack of violence. If we want positive peace, meaning no violence and justice in the spiral, we should do every side quest. Side quests are there to level you up and get gold and gear. However story wise, doing every side quest furthers our role as peacekeepers and makes the spiral a better place.

In conclusion, doing every side quest is better for the story since positive peace is achieved in every world we visit. This makes sense for our character (peacekeeper) and story wise, makes sense seeing that everything seems fine after we leave. Now, I'm not forcing you to do every side quest if you are playing for the story. To me it just makes sense that we do every side quest for the story.

The game play aspect:

This one is tough, you don't need to do every side quest to max but at the same time it makes it easier and you can get better gear. So I will just give you some pro's and con's and let you decide.

Pro's

  • Better Gear while questing
  • You get to max earlier 
  • You have more gold
Con's
  • The story goes slower
  • You won't have as much time to do the main quest
  • It can be a pain sometimes
I'll let you decide. Personally I still do it because gold is good to have and being over leveled in areas is fun. 

The overall argument:

Overall, doing all the side quests makes sense and benefits the story and you. Sure it will take a good chunk of time out of your playtime but I would still do them. Game play only it's debatable but a lot of us don't just play to get to max, we also play for the story. Doing side quests makes the games easier in the long run. In the short run it takes time. But I still think that time is well spent. I get tons of jokes and puns from doing side quests and its rewarding knowing I did every side quest in game. It's up to you in the end, after all it's your choice. Just know if you do start to do all the side quests, your friends are going to be waiting on you a lot! Cya in the spiral!

-Jack

Wednesday, June 19, 2019

Wizard101 theory: What will happen when we are gone?

So, we all know the spiral is doomed without us. After all, everyone would wait for someone else to fix their problems. So rather than focus on that, I shall focus on the events leading up to it. Lets do this bullet point, because why not?

1. Our wizard goes away.
I don't know where, I don't know how, they just do. Possibly to escape the evil that is Penny Dreadful having us do her homework. So that happens, what next?

2.  A new villain appears!
Maybe Morganthe again? I dont know. But a Spiral threatening villain appears and starts chaos.

3. Spiral blows up or something.
Boom!

Now whats in between 2 and 3? I'll be explaining that and how I think the spiral would respond.

First, I think everyone would be quite calm. They would ignore it and wait for someone else to swoop in and beat the bad guy. In other words, ignoring the threat. To be honest this is quite common. People generally avoid putting themselves in danger until they know they can't avoid it. For example, the schoolyard bully. Everyone avoids them and does nothing about them until the bully targets everyone or makes a move that shows they will target everyone. Its natural to ignore threats that don't seem threatening to you at the moment because your brain doesn't want to put your body in unnecessary danger. Its a fight or flight response in a way. The spiral would be in flight mode until they are forced to fight, so when things get drastic they fight. This leads me to our second stage.

Second, People would start to freak out once danger is apparent. Not everyone but a few who realize the unavoidable. I think the officials of the spiral would be worried but try to downplay it as not to cause a panic. I still think at this point most of the spiral wouldn't be worried. After all they are used to us coming to save the day. Its just there would be a small and mild panic among select few.

Third, A unanimous panic. I know, going from a few people panicking to everyone panicking seems like a stretch when you think about it rationally. However this isn't a rational situation. Think of Azteca, it goes from everyone is fine to we can't stop the meteor and everyone panics. When things become clear they are dire your brain goes from 1 to 10 in order to ensure your survival. While this happens you cause panic to those around you and in turn they panic those around them. What we are looking at is full on chaos, riots in the streets and people ignoring laws. A good example is the blitz in London during WW2. People were so afraid that they started to ignore social rules and laws. This also brings me to our last point.

Fourth, The spiral falls before the villain wins. You are probably thinking how is this possible? The villain hasn't won yet but the spiral has already fallen? Yes I am saying that. Think about it, at this point the enemy has almost won and the masses realize no one can save them because no one acted. At this point they know they are doomed and its useless to act like they aren't. Thus, society falls, rules are gone and people do whatever they want. This is different from the last. At point 3 some people while panicking still accepted the rules, but now, its pointless. People will do whatever they feel like until the spiral blows up or something. I think at this point the leaders of the worlds would have given up and possibly even joined in the mayhem. This brings me to our conclusion.

If we go away, it won't be the villains that destroy the spiral, it will be the people. People rely on us to solve their problems. Even if there isn't a big villain, the lack of us as a power for good will let problems stack and more problems appear. Even if the spiral isn't threatened by a titan or recreation problems are still happening and while one problem won't cause the downfall of the spiral, a collection of them will. We are needed as a symbol of justice and as a person who can act. If we ever leave the spiral, we wont have a spiral to come back to. Simple as that.

I hope you enjoyed and I will cya in the spiral!

-Jack

Wednesday, June 12, 2019

A look at the meaning of life, explained by the spiral.

So allow me to explain something first. The meaning of life is unknown, we can only really decide that for ourselves. But my take on it is this:

Life and conflict are the same thing, yet they are two different things. Like Schrodinger cat being both dead and alive in a way. The meaning of life is if we decide to embrace the fact that there will always be conflict and then choose to
1. Go with the flow and let it happen
or
2. Fight conflict by trying to make the world a better place even though you know conflict will never end.

Our Pirate/Wizard chooses the second path, they fight for a better spiral while everyone else focuses on their own problems and ignoring the big ones at hand. I think its safe to say our pirate/wizard know that there will always be conflict yet we choose to stop the destruction of the spiral again and again. At the same time they are trying to achieve both kinds of peace. Positive and Negative peace. If you don't know what I mean allow me to explain.
Positive and Negative peace is a theory by Philosopher Johan Galtung. It explores the idea that there are 2 kinds of peace. I'm just going to sum them up real quick.

Negative peace: Absence of violence but usually obtained by violent measures and could have been prevented.
Positive peace:Absence of violence but justice for all indiscriminately. Also conflict is settled without violence and is prevented.

Now it sounds like our character is doing Negative, which is not entirely wrong. However by doing all the side quests Positive peace is obtained. Sure we beat up some bad guys usually but we usually try to talk it out before fighting. Meaning we go the Positive peace path when we can. But back to the subject at hand.

Our character looks at all the conflict in the spiral and is presented with two choices. Let the inevitable demise of the spiral happen or fight to save it. We choose to fight to save it obviously. And we do side quests to further stabilize worlds. We stop wars (start some though) and do everything in our power to fight against destiny. At this point we are just delaying doom but we don't care. We fight.

What i'm trying to say is the spiral presents us with a real life philosophy, let things happen or take matters into your own hands despite knowing its pointless in the end. These games take it out of proportion sure but its something we all have to deal with. Do we let things happen or take the bull by the horns? These games show us the good and bad sides of life. We can try and actually come out on top or we can try and fail. A good example is Azteca.

We do everything in our power to save the world, but in the end we fail. What do we do after that? We accept it and continue so we can prevent it from happening again. This happens in life, we get knocked down but we get up again and continue. So just because you fail doesn't mean its the end.

In conclusion, these games can teach us a lot of lessons and we can learn from them. I know this post was kind of all over the place but in reality philosophy is just as confusing. So let me sum it up.
Our character fights for a better spiral despite knowing it will end some day and they fight because they have the option to. We all have the option to let things happen or fight to make them happen, its just a matter of which you ideal you live by. We all do a little of both to be honest, if we want something we fight for it but if we don't care we let it happen. Its just up to us to decide when we fight.

I hope you enjoyed this rather chaotic post. Cya in the spiral!

-Jack

Friday, June 7, 2019

Pirate101 PVE only companion setup guide.

First off, let me address this. I know Pirate101 PVE for most classes is scratch buff and kill. I know its kind of a joke compared to PVP but still, some people requested this so who am I to deny them a guide. Now that I think about it this guide could be useful for wiz players trying P101... Anyways onto the guide!

1. Talents:
First off, let me give you an example of my peter quint (buccaneer companion) at max

Now, the strength/will/agility would vary based on the companion, for example a privateer or witchdoctor companion would have will 4 but a swashbuckler or a musketeer would have agility 4.
You will have a fourth option but I would recommend choosing something that you think would benefit them them most.
They have summons/heals/spells: Spooky.
Low armor/dodge: Armor.
Low magic armor but high normal armor: Magic armor.
Basically you want that last talent to strengthen a weak point.

When leveling you want to choose the class buff, accuracy (yes even on high accuracy companions like bonnie) damage and health. I would recommend focusing class buff above all others since that has to do with critical and damage.

2. Epics:
Generally you want as much damage output as possible. That means Epics like the following
1. Relentless 2
2. Blade Storm 2
3. Mojo Echo 2
4. Burst Fire 2
5. Double Tap 2

Other Epics I approve of for PVE are: (rank 1 or 2, but only after you trained the ones above)
1. Repel Boarders
2. Vengeance Strike (if you are a buccaneer train Vengeance 3 on companions when you can)
3. Riposte (usually 1 or 2, but try to avoid rank 3 since companions don't dodge often)
4. Overwatch
5. Quick Draw (rank 1 only! You encounter more melee enemies than musketeer enemies)
6. Improved Mojo Blast ( rank 3 is a must!)
7. Witch Hunter 3 (Scratch is the one you should have it on)

Exceptions to these rules and some other info:

There is an exception to the damage focus rule. And thats Ratbeard. Ratbeard is a pure defensive companion, most of his attacks are going to come from people attacking him or closing in on him. So the 3 epics he should train are:
1. First strike 3
2. Repel Boarders 3
3. Hold the Line 2
For PVE, this companion is weird since while he can train Blade Storm its not ideal considering how the rest of his epics are set up.

I'm going to point out some things some companions should have whenever possible

1. Overwatch 3.

Thats actually it. On Musketeer a full Overwatch 3 team (with the player having OW5 which knockbacks) is highly effective in a lot of places. since it reduces accuracy by a ton. Not much else to say.

Overview:
Overall, PVE is different and easier than PVP. In PVP while damage plays a part, surviving does even more. Its the opposite for PVE. In PVE you want a large damage output to end battles quickly. Generally if enemies do have a card for a guaranteed hit its usually only 1 or 2. (Exceptions with places like Moo Tower, arena and Regatta) So there is that. I also want to point out that usually people only have 3 up to level companions then maybe a couple spare ones in case one dies. Thats not good. True many companions are not use able in even PVE you want to keep them up to level just in case, or at least train them every so often. Train companions like you will always use them, no matter how bad they are. Also, don't use companions you just got questing because they are a higher level than you. Only do that if they are good. I hope this helped! Also I didn't do a very detailed look at all companions for a reason. Most companions we usually use generally have pretty similar epics. So no need to do that. Anyways, Cya in the spiral!

-Jack

Tuesday, June 4, 2019

Fan theory! How the pirate101 story could play out!

Been awhile since we had one of these eh? Its from the same person as before (go ahead and contact me if you want me to feature yours!) and as usual I made no edits and am going to talk about it after. Hope you enjoy!

With queen still alive and the stormgate in the Valencia 2 skyway they could easily write an addition to the story where, in the case of Kane's defeat and as part of his contingency plan, she would smuggle the remaining pieces of the map to Polaris where she seeks out methods of destroying the map (it would be enchanted against such countermeasures). After Avery catches wind of this through his newly founded alliances on the party barge, he would relay the message to the pirate and, with great urgency, direct them to a Polaris windstone which the pirate would acquire and begin the hunt for Kane's last known remaining elite, acquiring the remaining pieces of the map indirectly. However, the translation of the map becomes a problem as the pirate and their crew realize that it is written in magical runes which no one around seems to recognize. This could further the story to worlds such as Grizzlehiem and Krokotopia as they are worlds whose entire written language revolves around runes. Finally, once translated, the pirate would use the map to pinpoint the stormgate to El Dorado and discover that Kane's mind has taken on a new body, better than even the clockwork giants that normally reside on the island and he would be known as Kane Prime. Hopefully wrapping up the story by level 100 as they had originally promised us.

First off, I did enjoy this theory! However there a couple flaws.
1. I don't think there is an enchantment protecting the map, after all it was ripped up and has fallen into danger before.
2. We already can translate it. (thats why we went to mooshu)

Besides that it sounds like a fun and good way to continue the story! We can fix it by removing the destruction of the map part and replacing it with the queen is just alive (reason enough to go after her) and we could go to other worlds as sort of a chase to catch the queen. After all, she would have connections to get around. Other than that, solid theory.

Also I would like to apologize for not as frequent content. I am currently having writers block so they aren't flowing in as they usually do.So I do apologize for that. Maybe I'll do a wiz theory to shake things up... Well, cya in the spiral!

-Jack

Tuesday, May 28, 2019

Wizard101 outfit options!

Hello everyone! Sorry for the late post, my phone and computer were broken. Anyways, you know what a big problem with wiz is? Not a lot of different outfits.  It may not be major but compared to other MMO's the options are small. But what if I told you there were good outfits right under your nose, ones without any elegant gear, school themed gear and can be bought at the bazaar! (with the exception of one outfit...) So get ready for a Wizard101 fashion show!

Outfit 1. The Dragonspyre officer.

The Dragonspyre officer uses a MB hat and some MB shoes to compliment the armor. The staff has that Dragonspyre feel while being from Wizard City. While the staff could be fancier I don't think it should since you don't need fancy to assert your authority. To be honest, I can imagine me parading down Dragonspyre streets leading an army in this outfit...

Outfit 2. The traveling monk.

So, ever seen an old samurai film? Or watched a lot of old anime? For me the answer to both is yes. I was inspired to make this, a wandering yet powerful monk. Its a perfect outfit for mooshu lovers and those who don't want to look powerful. Imagine walking into a town in this then unleashing all your power on the enemies!

Outfit 3 The nobleman.


We have 2 options, picture 1 the mysterious nobleman, and picture 2 the more traditional nobleman. I prefer picture one since its a robin hood type nobleman. A nobleman who fights without revealing who they are and not for reward. Picture 2 could be the opposite or a more daytime outfit for the same nobleman...

Outfit 4. The mummy.

While technically free, the mask can be farmed for or bought around Halloween. But I just like this outfit since it has the whole Krokotopia feel. Not really much left to say.

Outfit 5. The magician.

The conjurer of cheap tricks, the street magician. Using a complete MB outfit and a WC wand I get the magician vibe. Except this time instead of a dove coming out of my hat a sun serpent will!

While a short post, (working on a philosophical one right now) this shows that not all outfits have to be class themed or elegant. So if you go to your friends in one of these not only will you be different, but you will look just as cool!

-Jack



Thursday, May 16, 2019

Golden Chickens, A theory on where they came from and an appreciation post

Since yesterday was my birthday thought I would do something fun today! A theory on my favorite decoration, the golden chicken!
First, the theory, then some fun facts, and maybe a few memes... Lets get started!

The question: Where did the golden chickens come from?
My theory is they came from Hades. While i'm sure this was hinted at by a dev I forgot where.

So lets get the real life story straight. It started when Paris of troy was given a golden apple by the gods and would give it to the most beautiful goddess. The goddesses bribed him and he chose the one that promised him the most beautiful woman on earth. Thing was she was married, so he stole her away and the Trojan war started.

The similarities are many but the main ones are, a golden object, something stolen started the war, things didn't turn out as expected. Now back to the theory.

First, lets look at the "facts" from in game given to us. Via puppet show!\


The eagles think the gods sent the egg to them.



The snakes think it was sent from under the earth.

If we combine those two theories we get a god sent a golden egg from under the earth. That would be Hades. Now what is Hades the ruler of? Well death obviously, but he was also ruler of all the precious metals in the earth, including gold...

What is Hades exactly? While he does look like a vulture, and that would make sense, take a closer look at his wings.

They are all scraggly and I doubt would give him much flight like the gods are famous for. While he is undoubtedly a vulture remember his wife? He stole a goddesses daughter and made her his wife. That goddess was the goddess of harvest, Demeter. It would make more sense for her to be a chicken and not an eagle as a result so would her daughter. So that egg would be their offspring, the riches of Hades combined with the Chicken body of Demeter's daughter.

Long story short. The golden chicken is Hades, son/daughter.

Fun facts:
1. I have nearly 600 golden chickens.
2. The golden chicken is auction able.
3. The head bobbles make it one of the few moving decorations!
4. I started collecting them when Aquila and Marleybone first came out despite me being in mooshu.
5. I'm actually well enough known as the golden chicken guy for there to be my tag on google images when you search "pirate101 google images" and "Jack Nightingale" should be a tag.

Now for some memes!




Just to tell you all this in case you didn't know, I love golden chickens! They are fun to decorate with and honestly one of the if not the most unique decoration out of both games. I hope you enjoyed and have a great day! Cya in the spiral!

-Jack

Thursday, May 9, 2019

What is magic? A wizard101 post!

So I was thinking, Wizard101 has a lot of different magic schools. Shadow, Astral, hoodoo, the ravenwood schools, the pigswick schools and who knows how many more. That got me thinking, what exactly is magic? Is it good or evil? I'll try my best to answer those and maybe more!

First lets establish what I think magic is. I think its something thats always been in the spiral. And I believe there is only one type of magic, just different forms of it. For example, in a certain movie series there is something called "force", its established that it is neither good nor bad, its how its used and the beliefs of its user that determine its power. Thats why there are so many types. This theory can be backed up by the beliefs of the school trainers, the magic they teach, and how all magic is somewhat similar. It seems all schools can heal, they all can attack, and they all can defend but are all unique. For example the Ravenwood life teacher teaches a peaceful life magic but the arcanum trainer who also teaches life takes a more aggressive approach, same magic school, different types of spells. In short, magic is not good or bad, its how its used and its users beliefs. Its something that has always been in the spiral and has different forms but its not clear what its origin is.

Next, lets look at the different schools, starting with shadow.

Its said there was always shadow magic, its possible that this is a matter and anti-matter type thing. Matter is the building blocks and anti-matter is what knocks them down, much like normal magic and shadow magic, they counter each other. This would explain why most everyone is worried about shadow magic. But thats all I can guess since I don't know much about it.

The astral schools, sun, star and moon are what I would consider the advanced magics, the final forms of the schools. They buff spells meaning they are compatible with all other schools, even shadow magic can be buffed by it and is effected by it. While it came from ancient worlds, those worlds were advanced in the understanding of the spiral and probably somewhat familiar with shadow magic. I could also call this the polar opposite to shadow magic, while shadow magic helps the user it also hurts them, meanwhile astral only helps and can cancel out the negative effects of shadow magic. Basically astral magic is the final tier of magic, and it is possible it was made to fight shadow magic. It probably came from an advanced understanding of the spiral and how it works.

The Ravenwood schools. They are probably what came in between shadow and astral magic, the titans gave birth to fire, storm, and ice, which after mixed use became death, myth, and life and after a mixed use of all of those balance was born. Those seem to be the most widespread forms of magic, seen through all the spiral. But those schools have different ways of being used and as a result different types of spells as mentioned before. This means there is no set definition for the school's type of magic. In some way, they all have spells to be the healer, or the hitter or the tank or maybe a mix. This would explain why there are so many school spells and not as many astral and shadow. Those are either defined or to hard to control to the point where there can be that many types of spells, its likely the ravenwood schools stabilize shadow magic seeing that those types don't hurt us but are incredibly dangerous and powerful. Astral was made to further enhance those schools to the point where it would be on par with shadow without not being as dangerous to the fabric of the spiral.

The Pigswick schools. Honestly, they are knockoffs of Ravenwood. But their philosophies seem to change how they are used as a result changes the magic to a small degree. For example,their "fire" school rather than focus on damage focuses on pacifism. This means the fire school is no longer a combat school, its a school probably used mainly for things like supporting others. In the tournament we saw the same spells but thats probably because KI didn't want to make whole new spells and animations for them.

Conclusion: Magic has always been there and there is really only one type, but like light put through a prism it changes while staying the same. It is neither good nor bad, its how its used which determines its alignment. Magic can be manipulated and changed like adding machines and science to it like with Bishop in Pirate101. There are likely 4 stages of magic, they go like:
1. the original form.
2. Shadow magic.
3. Ravenwood schools.
4. Astral schools.
Thats basically it. Most of this is guessing based on what little we know, so far we've mainly learned just spells, not the origins of magic. It would be interesting if KI did some quest where we learn more about the history of magic. Hope you had a good read! Cya in the spiral!

-Jack

Thursday, May 2, 2019

Each Spiral Superpowers strengths and weaknesses part 2!

So continuing on part 1, we discussed the strengths and weaknesses of the 4 big superpowers. But what about the 3 smaller ones, Polaris, Skull Island and Aquila? Lets get started right away!

Polaris:
Strengths:
1. It has the most dangerous military mind behind it again.
2. The armada are no longer there to stop them.
3. It is rather isolated and the fact that the way to get to it is treacherous everyone would have a hard time sending a successful attack group.

Weaknesses:
1. They have to rebuild from the ground up.
2. They just won Independence.
3. No allies to speak of other than Skull Island and maybe Monquista.
4. Everyone is already cautious of them.

While there are more weaknesses than strengths thats fine. Napoleguin is Napoleon, and to be honest, even though Napoleon lost, he greatly strengthened France for years to come and some of his reforms are still in use today. Napoleguin will come back, he will rebuild, he will try spiral domination again and lose but Polaris will still be a strong world!

Skull Island:
Strengths:
1. They are allied with Polaris, Valencia, Marelybone and Monquista.
2. A clear leader with a clear goal and strength to back him.

Weaknesses:
1. No real military. Its all just pirates, no military honor and nothing keeping them with Avery. Not to mention there is no real navy.
2. Its a world of pirates. The world isn't unified and its clear not everyone is happy with Avery as leader, this could lead to multiple rebellions and general instability. We see Cutthroats trying to overthrow Avery, the frogfather blockading skyways, Warf Rats claiming islands and trashing them. There is no real control.
3.Hardly any defense. Let me put it this way, they had a hard time with troggies flinging barrels of gunpowder they stole from them while they had cannons. Granted they were hard to see but it showed Avery is ill prepared for a surprise attack.

Basically while they have strong allies and a good sense of leadership, that doesn't matter much since the world isn't unified and it has little to nothing to defend itself. You can't fix this because again, its a world full of pirates and there is not going to be any order until most of the pirates are dealt with.

Aquila:
Strengths:
1. Large, unified army and navy. We see this with troy where they send 1000 ships from all over Aquila.
2. Clear leader.
3. Strong warriors.
4. Plenty of resources.
5. A high quality and structured society.

Weaknesses:
1. A bit full of themselves.
2. War is all over, from Troy to the amazonian and centaurs.
3. Lots of beasts all over.

Aquila is really a hidden spiral superpower. They have a large and strong military force thats used to combat, they have plenty of resources, and their society is very structured. While this makes them on par with worlds like Marleybone or Valencia they share the same fault, they think to highly of themselves. This could lead to their downfall but I doubt it since their military could make up for that. Sure there is constant war and the threat of wild animals but that could work against invading forces to be honest.

I do hope you enjoyed! Thats all for now and I'll cya in the spiral!

-Jack

Thursday, April 25, 2019

Why darkmoor wont be coming soon

You all wanted this, I don't know why but you did. So here it is, why darkmoor won't be coming soon in Pirate101!

First off, I held off so long because this won't be a very strong post. It just wont. It pretty much boils down to there is no real reason to go there yet. But i'll try my best.

Reason 1. Logically, we have no reason to go there yet. Its not getting in our way, there isn't anything important that we know of there, and there still is the problem of what happened at the end of arc 1... Unless there is some reason I don't know of that ACTUALLY matters, I can't see it. The only reason we have is Duck of Death but we are long past him and he was never mentioned again in the story. No, the key boss doesn't count, he was from another dimension so its not a strong argument using that encounter. Overall, there is no argument that gives a good reason to go there yet.

Reason 2. We have more pressing matters. For example, the end of arc 1, there are still armada attacking worlds, Napoleguin is free, there is rebellion still in Marleybone, Avery needs SI to become an official independent country, etc. Why go to darkmoor with all that going on?

Reason 3. Its more prevalent in wiz but they haven't even gotten the full world yet. Wiz has more reasons to go there, but they haven't yet. We got to see a little with Malistare but other than that, nope. So if the game that it makes the most sense to get doesn't have it why would Pirate101 get it first?

Thats all, its pretty obvious darkmoor isn't coming to Pirate101 any time soon. All arguments I see for it are not strong at all relying on things the game no longer talks about and theories that themselves make no sense, like magic. The strongest one I've heard is that there is a mysterious being that gave duck of death his powers, however that seems more like a job for the wizard. Plus they may have already beaten it.

What is coming next is most likely Polaris, it makes sense story wise, we have a known stormgate and it would lead to an interesting new conflict. One that could end the pirates in the spiral or make many more. As I said, this wasn't a very strong post. I'll try and work on a new one to make up for this! Cya in the spiral!

-Jack

Friday, April 19, 2019

Each spiral superpowers strength and weaknesses Part 1.

First off, sorry this is late. It was supposed to go up yesterday but stuff happened. Anyways, while I know I've done similar posts and touched up on this before but this time I'm focusing just on their strengths and weaknesses and going to list as many as I can. Before we start lets clarify the spiral superpowers.
1. Marleybone
2. Valencia
3. Monquista
4. Mooshu
5. Polaris (A certain little emperor is back...)
6. Skull Island (due to their alliances)
7. Aquila. Although not known as a superpower it has the military strength and connections to be one.
I'm going to do 1-4 first since they are the current "known" powers and then in a few days 5-7 the "not as much known" powers.
Lets start with Marleybone.

Strengths:
1. A strong military with a clear command. We see this when we play through Marleybone in Pirate101. Their military can hold off a far greater force, and its clear who's in charge.
2. Technology. Marleybone is one of the leading worlds in science. From Biology to mechanics they have a vast scientific understanding that is being put to good use.
3. Multiple worlds under their control. This is an advantage because they can draw from more worlds for more resources like food, ammunition, and soldiers.
4. Moral. The dogs of Marleybone are always high in moral and looking for ways to boost it. From their queen to doing it themselves high moral is of importance in Marleybone.

Weaknesses:
1. Not very open minded. We see this in wiz as well as pirate to where they look down upon non-dogs. This can be used against them like supplying rebels. It also causes high crime rate, lowers moral, and prevents progress, scientific and military wise.
2. Underestimating others. Sort of like number 1 but more military wise. They underestimated the clockworks, they underestimated the kurgahs, and they underestimated several gangs which let them get too big to handle.
3. Security around officials and important places is not tight. Let me put it this way, the queen got kidnapped, we walked in to the center of the war HQ unannounced and not stopped until we got to the door where all the high ranking officers were, and there are no background checks for soldiers (Napoleguin dungeon)
4. Just overall a high and mighty attitude. They are a strong world compared to most yes, however they are blinded by that and think they can win at anything. They let things get out of hand and rely on others to save them and then thank them with a small reward.

Marleybone is a strong world, its strengths are some of the best in the spiral but their weaknesses balance them out if not cancel them completely. The lesson here and way to fix it is to never underestimate the enemy, and you are not superior to everyone else.

2. Valencia.
Strengths:
1. A strong endless military. Its endless because its all clockworks, and its strong enough to take on Marleybone with ease.
2. Technology. Like Marleybone it has top tier tech and it puts it to good use.
3. They don't underestimate enemies. They throw all they can at enemies, they know their strengths and weaknesses and use that knowledge effectively. Our pirate is no exception, we only survive since we are constantly on the move and we get lucky most of the time with resources the armada don't know we have.

Weaknesses:
1. Overconfident. While they don't underestimate enemies, they praise themselves to much. They aren't humble and that can easily be exploited.
2.  Don't consider the unexpected. Granted thats hard to do, but still they don't prepare for things if they don't go to plan.
3. Not open minded. They have a clear separation from the rich and the working class, which has caused the working class to revolt. A threat from within is there...
While they have other weaknesses like wasting troops they aren't big enough to really matter. These 3 fall in the same lines as Marleybone but are not as prevalent which make them not as big of weaknesses. Even with our unexpected help defeating the invasion force by Rooke and blowing up beachhead they still have Marleybone at a draw. Yes a victory was in their grasps but this shows exploiting weaknesses doesn't defeat them, it just slows them down. They can fix these weaknesses by taking the time to consider other possibilities and accepting they can lose.

3. Monquista.
Strengths:
1. A heavy supplies income. They have plenty of gold, food, water, and materials from their mines and land on the world of skull island but honestly, thats their only strength. They are a newer power after the napolguin war, their navy is small and its not entirely unified.

Weaknesses:
1. Not unified. Although Gortez and Elanor won the civil war, there still is rebellion and discourse in the courts and church. This could very well mean defeat.
2. Small military. Their military and navy is small, just barely enough to defend themselves. I don't doubt if Valencia or Marleybone attacked they would lose.
3. No clear leaders. Yes they have a king and queen, but for colonies and other places the leadership keeps changing and this leads to confusion.
4. Keep pushing other powers. They attack Marleybone ships and edge into their territory in places like skull island. This could easily lead to war and might have if not for us starting a war between Marleybone and Valencia.
5. Not open minded. They think they are better than everyone else, plain and simple.
The ratio between strengths and weaknesses is not good. They are only considered a power because of their resources and help defeating napoleguin but honestly, if the cutthroat sharks invaded in full force, I would give it to the sharks. There really is no way to fix any of these weaknesses without time, force, and sacrificing resources.

4. Mooshu.
Strengths.
1. Strong military. They have samoorai and ninja pigs after all.
2. Lots of resources. Despite not owning land outside of mooshu, they have resources other worlds want and plenty to provide for themselves.
3. The leader is highly respected by other worlds. Because of this, I doubt anyone would make an attack on mooshu or him. If they do they are bound to make plenty of enemies which would not benefit them at all...

Weaknesses:
1. Not much open to outsiders. Our wizard was an exception but still, they are very intolerant to outsiders.
2. Outdated military weapons. They don't have spark guns. This would severely limit their defensive capabilities.
3. Constant rebellion and no real effort to stop it. Both in Wizard101 and Pirate101 there is the constant threat of a the emperor being dethroned by a rouge warlord or someone like Moo Manchu. And there doesn't seem to be a big effort to find and root out these threats.
4.  They can't even protect themselves. The Amber Hoard have a foothold, enemy samoorai clans everywhere, and the skyways hardly belong to them. The threat of an outside attack is small compared to an attack from within.
They are strong don't get me wrong. But only on the outside. On the inside they are weak and on the brink of collapsing in on itself. There is no way to fix this except rooting out all threats from within, and thats a near impossible task...

Again, next part coming soon, but I thought I would get the big worlds in the spiral out of the way. So far its only Valencia which is somewhat stable and can hold its own when it comes to its weaknesses. I hope you enjoyed this first part! Cya in the spiral!

-Jack

Wednesday, April 17, 2019

Some general news...

So, here is a news list for the future...


  • Going to try and do more comics
  • For the month of May I'm going to redo old theories and try and build on them. 
  • Nothing is preventing me from becoming official so going to start that process! 
  • Just some general edits to the blog design, nothing major...
  • I'm getting a job soon so posts might not be super frequent.
Thats basically all, i'm working on another theory so expect that sometime later today or tomorrow. Thats it for now, cya in the spiral!

-Jack

Sunday, April 14, 2019

10 Pirate101 tips and tricks for all players!

So, Even as someone who has played since near launch I am still learning new things. So here are some things that you may not know! (for all players!)

10. Press R to whisper back when someone whispers to you. That way when you are buying or selling and don't want to close the shop window just press R and continue the chat while shopping!

9. Good gear comes from many unexpected places. I use a cool ranch ring that gives a hide and I need to farm mooshu for some fort gear, so just know Moo and Kane aren't always the ideal places to farm for gear!

8. Not a member? Well since videos are gone trivia is the way to go for free crowns. After a month of doing 10 every day you can buy any where in the spiral! The questions are easy and there are places to find the answers, plus the questions have no time limit!

7. Do side quests! I know they aren't the most popular but they help a TON! A lot of nautical Exp, companion tomes and exp for yourself! Plus most of them go pretty fast.

6. Pirate101 central forums is your friend. I know most people go to wiki but central can also provide some valuable advice and expand your pirate101 knowledge.

5. Enter wiz contests as well. I do this as well, if you need crowns or a membership wiz sites also host contests for crowns and bundles. Granted they are intended for wiz but if you feel like you can enter and win, go for it!

4. Join as many parts of the community as you can for help! There are several platforms (if you are of age try and join!) like twitter, Facebook, amino, and Instagram. These and more can provide you help, tips, and pirate101 news!

3. Farm for ship gear to stay with your level! This shouldn't have to be said but I see many pirates ignore their ship equipment and then complain ship combat is too hard. Usually all the ship equipment you need is in the bazaar or mostly dropped by one boss ship.

2. A lot of crown gear has dropped equals. For example, the best wheel in game (the Pegasus heal) is dropped in aquila with the exact same stats!

1. Its just a game. Again, this shouldn't need to be said but sadly I have to. Sure you invested your life into it but that doesn't mean its yours. People made this game for you so be kind to them, and there are other players who put just as much if not more of their life into it. So be a good person! (even if you are a pirate)

Hope you learned something! Cya in the spiral!

-Jack

Wednesday, April 10, 2019

Why w101 schools for magic make no sense.

Its the rare wiz only post! So, now thats out of the way, onto the post! This will be a shorter post, just a general explanation of why they make no sense. Feel free to argue, kind of the point of this post.

1 Fire: So, my school. Here is why it doesn't make sense. We have several powerful attacks, from Volcanoes to dragons and even meteors! All these attacks would hurt us from the heat and devastate the surrounding area. Yet everything is fine? How is it we only damage our enemies when we use powerful enough spells to turn areas into disaster zones?

2. Ice: Ice probably makes the some of the most sense while not making any at all. Their attacks, slow yet powerful are perfect for ice, yet the wizard themselves, do not. Ice is a horrible defense. Yet somehow they are the bulkiest wizards. Sure, the snow stopped several invasions of Russia, but that was over LONG periods of time while Ice is good defense wise there and then. It makes no sense...

3. Storm: Why is it that we can control storms? There is an expression for the impossible called "lightning in a bottle" for good reason. You can't capture the wild and things that can't be tamed. Like riding the storm, you have to go with it, you can't steer the storm. It makes no sense because to be honest, they shouldn't be able to cast magic at all considering the school.

4. Balance: A mix of all classes, it makes the most sense out of all of these (even ice) But you know what doesn't make sense? Balance having only the good qualities of each school but not the bad ones. They have good defense, attack, heals, basically everything. And basically no downsides. Isn't the point of balance to have good and bad?

5. Life: Life is nature based and nature heals sure, but at the same time it is a strong vengeful disaster waiting to happen. Life isn't known for its attack spells but if we are going on what its based off of, it sure should be.

6. Myth. Myth is imagination. The point of imagination is for your fantasies to be lived out. Makes sense so for yes? Wrong! The point of them being lived out in your imagination is because they can never happen in real life. But Myth makes everything happen in real life which doesn't go with how the spells work. Summoning imagination and the creatures that dwell in it.

7. Death. Why is it that a school, with the name death, with undead spells, while focusing on the fact you shouldn't fear death and death comes to all. Heals itself... That makes no sense whatsoever. The point of death is that you are dead, not healing yourself. Why should I have to explain this? I don't know but I am. And I don't like it...

Well thats why they don't make sense. Tell me what you think, and by the way, yes they make sense in some ways I know, but you can't argue with the fact that the death school heals itself or the fire school doesn't turn the jungles or dry plains of zafaria into a burning mess...
Cya in the spiral!

-Jack

Thursday, April 4, 2019

Pirate101 streaming, is it worth it and some tips!

So, this post has been in the works for a long time. I've interviewed a few different Pirate101 streamers, and got some stats and tips from them. I asked Autumn (spiral vision) YerAPirate and RRRRZZZZ about some general stats, and some tips they can provide.
First i'm going to start off with telling you a bit about each streamer. (all of which are family friendly and you should check out!)

1. Spiral vision is run by Edward Lifegem and Autumn Dreamwalker, both official fansite owners. They stream Wizard101 and Pirate101 and most of the talking going on is conversations with the viewers. I've been watching since the start and while they have taken breaks they faithfully continue to stream each game.

2. YerAPirate streams not only Pirate101 and Wizard101 but some other games as well. Sadly i've only been able to watch a couple streams but he's already starting to make a name for himself from what I hear. YerAPirate not only interacts with his audience but provides a unique experience by providing the music himself! He occasionally sings and to be honest, i'm jealous of his ability lol.

3. RZ has been streaming Pirate101 for one year and recently hit his 100th episode! He not only streams Pirate101 but some other games unrelated to pirate101 as well. He does a mix of talking and talking to his viewers allowing for constant dialog. He's also prevalent in other places like the official Pirate101 message boards.

The stats: I asked these 3 because they provide a mix of old streamers, new streamers and streamers in the middle. I noticed that while RZ and SpiralVision being around for awhile get around 10-15 views on average YerAPirate doesnt get that many (last I checked somewhere around 3-7)  so going in the middle, 13 and 5 the average views per Pirate101 stream would be around 9. I couldn't get a number for followers and subscribers but since the Pirate101 streamer world is small I would imagine if you decide to stream Pirate101 you would get a decent amount of followers and subs.

The tips:
Spiral Visions tips: Have fun and be yourself, don't try and don't get caught up acting professional. Try to be your own person and don't act phony.

YerAPirate's tips: Watching others and engaging in the community is CRUCIAL! You can meet a lot of new people and become friends with many more. The people you talk to sometimes see you online and are like, "Hey I didn't know they stream!" and click your page. Studying the demographics and promoting your work RESPONSIBLY is a great tool too.

RZ's tips: Getting a sponsor helped him, being family friendly has helped and streaming 3 different games has helped grow his audience and has brought more people to Pirate101! Also listening to your followers suggestions and promoting a friendly accepting environment are things that have helped him become successful.

My thoughts: From what I've seen Pirate101 streaming is a real small world, but the community is friendly and it isn't hard to get into. But the real question is, is it worth it? I think so! Sure its small right now, but over the past few weeks I've seen it grow, more Wizard101 streamers are starting to stream Pirate101 and that means more viewers for Pirate101 content. But other than stats and views, Pirate101 is a fun game that should be enjoyed. Right now (April 2019) is a prime time to start. I hope you think about streaming Pirate101! Cya in the spiral!

-Jack

Friday, March 29, 2019

Decorating contest! (Closed)

So, I won second place in the Pirate101 spring cleaning contest and since I already have a party room i'm going to do a contest for it! Here are the rules:

Rules: 
1. 4 Screenshots, 3 with Ctrl+G and one with the decorating UI.
2. Any house/bunkhouse is fine but it must have a Golden Chicken decoration!
3. No photo editing software!
4. Only 1 entry per person.
5. Include your Pirate name.
date ending: April 7th 2019 at 5pm central standard time

How you can enter:
Email me your screenshots at thedragonspyrepirate@gmail.com with your pirate name!

The prize:
1: Party room decoration.



I wish good luck to all! Cya in the spiral!

-Jack