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Sunday, June 12, 2016

crafty pirates will always think of new recipes for yum

Crafting in pirate101

I've been meaning to do this post for a long time so here it is.

Crafting in pirate101 ideas and thoughts:
Thought 1: pirate101 would benefit from crafting and help improve gameplay on land and in sky.

Idea for thought 1: imagine being able to craft ship gear, ships, and gear for your pirate. This would help increase the diversity of the game. New powerful crafted ships that look awesome in their specially crafted gear for that ship. Pirates in powerful crafted gear with weapons crafted by the pirate for the pirate. It would bring out the diversity in a game which it deserves. To see giant warships made of steel with rows of cannons powered not by sail but by engine like in cool ranch. To see a pirate walk by in gold aquilan armor with a silver or black cape with a sword whose handle is made from the blood vines in diablo cut. This is the type of pirate101 I want to see.

Thought 2: crafting housing and houses. Pirate 101 needs more houses, also more housing items. And crafting would help.

Idea for thought 2: Imagine having houses that are made of gold and jewels, houses that are actual forts, even crafting a armda fortress house! Also imagine in that house you crafted broken armada and placed them everywhere, then you place companions you don't use to make it like you took the fortress and claimed it for yourself! It would open a world of possibilities and would pave the  way for housing tours!

Thought 3: crafting items for a specific class. We lack class only items that mean things. Crafting can solve it.

Idea for thought 3: imagine having a ship for your class only, with gear for your class only. A mb ship like no other for privy's, a heavily armed ship for musketeers, a fast and small valencia skiff for bucklers, a living ship made out of fog for witchdoctors and an iron fortress with heavy guns and a thick hull for bucks. These ships would be painted in your class colors to show you truely are the raiding buccaneer you say you are. Or even class only gear that represents your class at all levels.

Thought 4:  crafting doubloons and even attacks.

Idea for thought 4: what if we run out of a specific doubloon and need more? Well it would help if we could craft them. No more needing to farm for them and get doubloons you don't want, craft them and  you won't worry about getting a useless doubloon. As for attacks, what if we could craft attacks that have a new look to a weapons attack. Melee attackers pull out guns and blast away, ranged pull out a knife and go and attack someone far away. It would change pirate101 combat for the better!

Final thought: is crafting worth it?

Idea for final thought: Simply yes. Crafting could do great things for pirate101 and get more money in. It would lead to housing tours, badges, ship PvP, even fishing! Crafting in pirate101 would be one of the best things to happen to it!

- Jack Nightingale lvl 70 buccaneer

Saturday, June 11, 2016

War In The Spiral. a pirate101 post

Lets talk about the future of the spiral. War mainly, our pirate has joined, started, and ended wars. So lets talk about the possibility of a war we can't enter due to us already having ties with both sides. I'll be talking about  2 different wars, a new Napoleguin war, a Monquista Marleybone war, lets start with the Marleybone Monquista, since that would be likely to happen first (due to Napoleguin would still have to rebuild his army and navy as well as working on the government) Shall we begin?

The MQ/MB war:
The history: Marleybone and Monquista have a shaky history. After the Polaris wars there were 3 superpowers 1 valencia 2 Marleybone 3 monquista Marleybone happened to start out rough with monquista who made most of their money out of skull island. Not much is known about how MB an mq got a bad relationship but my guess is 1 rivalry between superpowers of the spiral. This would obviously create tensions between them also the fact monquista claiming rule over MB land (ex Krokotopia) but onto how I think the war would turn out.

First lets look at MB in a war with heavy losses, rebellions trying to overthrow the government and seen in both games massive crime rates. MB wouldn't be ready for another war and could very well lose to monquista but then again let's look at mq.

Monquista is facing problems also the monqusition is corrupt there are other rebels (the renegades) and as it has been stated their navy isn't that big which could mean trouble if they started war. Especially since they have no guns meanwhile MB is advancing in technology every day (ex the golums) an advantage MB has over monquista is of course their supplies.  All MB would have to do is block monquistas stormgates and monquista would be without water but at least monquista isn't already at war!

Our role in this. We have ties to both worlds we served in the Marleybone navy and was made a captain in it. And we brought the monquistan king and queen to power. I think we could only remain neutral in all this or risk losing the trust of one party. If we had to choose I would say we go with monquista they have access to stormgates we need and we have a longer history with them. Moving on!

A new Polaris war
In history napoleon came back a second time (Also I believe it was his nephew or grandchild that tried to take over the world also.) No need to explain the history just watch catbeards puppet show.
Our role this one is tricky since monquista owes napoleguin a gear debt and we are (mutual) friends with him after we save him from prison. I would say we don't switch sides like other pirates but stay out of this one too. This would be as a good as ever reason for our pirate to go to Polaris. Although it may be awhile it might happen. But until then we will keep smashing armada!



Sorry I've been inactive. I have been busy finishing my fire wizard, irl stuff and more bur I already have several blog post ideas in the works so expect more soon! In fact I'm already half way done with a new one some of you may like ;D