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Sunday, March 24, 2019

Tips and tricks for blogging in the 101 community!

So, you want to run a blog but don't know how? Well, I'm here to give you some tips and tricks on getting started! Without further delay...

1. Create a theme for your blog, like a world or place or thing in the spiral! This leads to some easy decisions, like blog backgrounds and little things to make it feel more unique. My theme is Dragonspyre and Pirates. So I have a Dragonspyre Skyway background and my view counts are called "crew mates". Its fun to do, makes it feel more like the spiral, and helps with the decisions that require more creativity.

2. Advertise on every platform you can. These include but are not limited to: Twitter, Facebook, Instagram, the Wiz/Pirate amino app, the official boards, and even central! However, don't do just ads, talk to people, like things, follow people, make it so you aren't just a blog but a person as well. Sure advertising is great, especially for non official sites but just advertising gets you no where since people don't want to spread something with no personality. This goes for any platform you advertise as well!

3. Make connections then ask for some support! For example, I'm friends with Edward Lifegem, Autumn Dreamwalker, and Kelsey Fireheart (to name a few) but I don't constantly ask them to retweet unless I really like the post or feel it should be shared. If you are going to ask people to retweet and share your content (especially some of the bigger fish) make sure you get to know them first. Talk to them sometimes, show your content is good and appropriate for them to share, and most of all, let them decide for themselves if they want to share it. If not, that's fine. But making connections with some of the big fish in the community is a great way to gain attention, plus you will make a friend as well! But do try and not just rely on them, most of my views are from my own advertising and not others doing it for me!

4. If you see some official sites looking for writers, don't be afraid to sign up! This goes along with making connections but it also provides experience in the official part of blogging. It could lead to some great things as well! You know how I mentioned Kelsey Fireheart? She started to support me more after I applied to be a writer for her! None of my articles made it but that's fine since they probably could have been done better. My point is, to get as much experience as you can while making a name for yourself. Plus, when you are trying to become official, it doesn't hurt to have some already official fan site articles under your belt.

5. Offer something unique! Sure you need unique content, but try and offer something not many if any people can offer! I think in a logical manor but I have a very creative and active imagination, so I offer theories that get you to think about the game more! If you do something like everyone else, you are going to have a hard time making content and becoming official. That's all that can be said about that!

6. Write what you write best. This is along the lines of number 5, but still, it's important to write what you are most comfortable writing. Your articles seem more natural and unique and have a certain personality to them. It feels better than reading an article that's forced and you can write it quicker with better results!

7. Ask for advice from everyone you can! I owe my success to people like Tom (the friendly necro) and the Nordic Champion as well as Ed and Autumn because they helped me build my site and give me ideas! Don't misunderstand I did everything but they gave me invaluable advice. I think most official bloggers would be willing to help you, even if they don't know you.

8. Its okay to take breaks. You might be worried you have to post non stop, but you don't! I've been at this a few years now and I've taken a few brakes because they were needed. Sure it won't help you becoming official but its best not to force yourself to write and produce bad content. I had to take a break in the middle of my submission to become official because something came up. But after that I resubmitted and its all good now. If its writers block or a family emergency take a break if you need it. Its bad in the short run but good in the long run.

9. Weird number to end on but, don't limit yourself to one type of content. I may focus on pirate theories, but I also do plenty of other things like art, fan fiction, guides, wiz, and things like that. The more you try your hand at the more of an audience gain you get and the less likely you are to run out of ideas.

Lastly, I want to say this, its okay if you don't succeed, blogging about these games is a cutthroat business. You have to be a good writer, write about something people care about, be unique, frequently post, etc. But just know this, even though its cutthroat, its still possible to rise to the top. I hope you take my advice! Cya in the spiral!


Saturday, March 23, 2019

One does not simply walk into valencia

So, Valencia is one of the strongest, richest and most well protected nations in the spiral. But how well protected are they really? Well I'm here to answer that question! I will go over some of their defenses and decide if they have a weak security system or a strong one! Let's begin!

1 Navy. Valencia has one the strongest navies in the spiral, The armada. With lots of advanced ships, dreadnoughts and the machine, you couldn't force your way in. Instead you have to sneak in. We see this with a avernus skyway which the storm gate now had a blockade, we see this when we enter a second time under the disguise of an aide. The armada navy is strong and nearly unstoppable. Making invasions impossible but 1 or 2 ships sneaking in seems to work.

2. The ground force. the guards on the ground mainly consist of weak armada but you will find unicorn guards and lower elite armada like dragoons and angels. The closer you get to the capital the better the troops. In the capital you can encounter troops with powers that can do a lot of damage. However it seems armada are easily tricked into believing you are one of them and the unicorn guards don't attack you unless ordered to. Again we see an invasion impossible but small groups can get in.

3. Customs and preventative measures. Upon entry we are required to show papers. But it seems that's it. As far as the game shows there are no cargo searches meaning smuggling weapons and even troops shouldn't be a problem. We know papers can be faked, like chosuke in mooshu. So customs and things like that are poor quality.

In conclusion theit security is good for invasions, but not helping attacks from the inside or smuggling. I rate it 4/10 because that weakness could be exploited and already is being exploited a lot. The wa they could fix this is increasing searches and tracking smuggling. That's all for now! cya in the spiral!


Tuesday, March 19, 2019

Armada weaker than we thought?

So, in Pirate101 for those of you who dont know the main enemy are the armada. We see time and time again them showing their power. They Nearly annihilate Marleybone, they take over Valencia, they stop napoleguin and they just walk in to wherever they want. Even Kane is described as being better than any living thing. Granted the Elite of the armada are strong, above the average human in combat prowess but what of the ordinary foot soldiers? The ones we see all the time, and what about the navy? I'm here today to analyze them and decide if they are weak or not! The rules are simple, standard invading forces only, not the elites of the invading forces (like dragoons or angels) and no personal guards to the elites. So for ground troops, muskets and marines only! They make up the bulk of the armada army and therefore they play a bigger factor in invading than a squad of dragoons. Also I will analyze how they are used as an invading force. For the navy, anything goes as long as they are not in Valencia skyway. I also will analyze the navy tactics. So lets begin with the starting force of the invasion, the Navy!
A standard invasion ship in port regal skyway, the first invasion spot by the armada.
So, first, the standard invasion ship seems to be an armada frigate. These ships stay close and attack in swarms. They are powered by machines and probably have a way to communicate in a non obvious way. Due to them being made of metal and powered by machines we can assume they are faster and can take more damage than than the average ship. The same can be said for armada skiffs and galleons which stalked the skies of Marleybone. It seems the tactic is to send in large amounts of skiffs and/or frigates to soften the defenses up and keep a foothold then send in the galleons to secure and protect important locations like Beachhead. Each ship usually has musketeers and marines only on board.

These enemies however are easily defeated. In the case of landing craft its non existent, On the isle of fetch in Marleybone they crash a ship into the island and just walk off the ship to invade, showing that they would rather sacrifice a ship than invest in landing craft if it becomes to difficult to land.  However the main thing to worry about is their dreadnoughts. They communicate with the ships in the skyway and are heavily protected. To defeat them you have to board them and blow them up from inside. These are easily the reason why the armada navy does so well because they allow a communication and rest base that can watch over battles and provide strategy.

So, what would I rank the navy? probably a 7/10. While it has many flaws like sacrificing ships all the time and not having the proper ships for the most common of situations it is effective and can get the job done. However if the dreadnought gets destroyed I would rank the remaining fleet a 3//10 since they would be likely to destroy themselves and be without a strategy. 

Now for the land force.
Me vs Armada Marine. 
So, as I stated the land force will only be Marines and Musketeers. First off, their strategy is simple, overwhelm the enemy with marines and musketeers until the elite soldiers arrive. What's wrong with this however is if there is a well fortified position with strong and competent troops things could go wrong and they would waste a lot of troops. I will compare their strategy to a certain army in a certain sci-fi movie which is also made of robots. In those movies we see easily beaten robots overwhelm and take down much stronger enemies through sheer numbers. They were cheap to make and losing a few hundred was fine. This is not unlike the armada strategy. Its proven effective and the fact that it has proven effective against prestigious armies such as Marleybone is why i'm giving it a 9/10. Its basically flawless, send an infinite amount of troops until they are weak and then send in the heavy hitters, however its only 9/10 and not 10/10 because if you use the same strategy it can be learned to be countered rather easily.
Armada ground camp.

The soldiers are just 1/10, easily beaten and not very good at combat.

In conclusion I would say that the armada are weak, but not weaker than we thought. In when catbeard was asked if Marleybone would be alright he said that they would, they are much stronger than the Armada. That is true, but the reason they lost is they were overwhelmed by a huge force. Strength in numbers is where they are stronger, and it seemed thats the only strength that counted. The reason they always win in their conquests but not against us is because we limit our fights to 1 ship vs 1 ship or us and 3 companions vs 4 or 5 of them. We always unraveled their strategy by completely ignoring it. Thats basically the only reason we won. So to say it again, they are weak yes, but at the same time, also strong. In any strategic game, the minute you underestimate your opponent is the minute you lose. And since everyone underestimates the armada the armada always wins. I hope you enjoyed! Cya in the spiral!